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Wow! We also developed the theme of the elements in our dice, cool!

When the opponent is hanging in the air, it looks a little clamped, you need a sine animation. Well, it would be cool if the cube automatically rolled to the edge, otherwise it twitches if it stands on the edge.

In general, good job!

Thank you for playing! I'll try to add the sine animation for whenever the enemy is idling. For the twitch, can you explain that a bit further? I had an issue with that in development.

To catch twitching, you should slightly tap A or D. How to fix it? You need to round the current angle of the cube to an angle that is divisible by 90 without remainder. "angle MOD 90" or something like this.

alright, I'll add a fix to that after the jam. Thanks for elaborating!