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(+1)

From a graphic and mechanical standpoint, this game is nice. I’m always a fan of the low poly aesthetic and the controls felt responsive and fluid. One small control issue is, the ability to E to Interact with the mushrooms has an obscenely large trigger area. I feel the player should only be able to interact within a small distance, but, I seemed to be able to trigger the mushrooms from anywhere.

And… then I do trigger the mushrooms and I’m left with a basic kaleidoscope shader. As a tech demo of sorts, or maybe an ASMR sort of environment, this game is fine, but, at that point, the shader should be removed (or, give it a timer where it eventually ends).

We appreciate the feedback! There are more interactions after triggering the mushroom, but a lot of players are likely missing them. We hope to improve that post-jam. If you do have a chance to go back and try again, I think it'd be interesting to know from your perspective how we could have gotten it the first time. Thanks for trying the game out and the kind words!