I feel if the movement controls were a bit tighter, the die-grabbing hitboxes were larger and the player had a bit more influence in landing the die where they wanted with the number most ideal in the moment to them, it would feel less repetitive to play. Doesn't help that I can only throw even a basic die so many times before it's destroyed and has to respawn elsewhere; I feel like the player should get to decide when they're stuck and want to reset the die positions.
I do think the part where I needed to play keepy-uppy with the die as I jumped on springs was extremely inventive, but was also very unforgiving since those particular dice get destroyed on contact with the walls or the ground and cannot be physically carried past forcefields, meaning a lot of failed attempts trying to get it right before I eventually quit. I personally feel like the "explode two seconds after landing" die would have been a more comfortable substitute (if the player could also pick the die back up before it exploded thus resetting the two second timer).