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Yeah I admit the only time when the "tutorial text" mentions it can be easily missed (I wanted to place the prompt in a place where players got stuck the most, but probably I could have pointed that out in a more clear way). Yes you got the "physics" basically right and the die change numbers based on revolutions (angular speed to be precise, but for the sake of the argument we can say it's the same thing). throwing it harder is supposed to make the die roll faster but looking at the code the minimum and maximum "rolling" speed it can reach are too near in value and the end result is that it doesn't seem to affect that much the speed. Might have to tweak the values a bit until it feels better. Anyway i'm glad you still enjoyed it and to be fair i'm also glad you focused on the negatives, the best way to get better is to understand what you did wrong :D