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This is really nice! The patterns are fun to dodge and it looks and sounds great! The randomness is not uniform (in fact it's mostly the opposite), which doesn't feel very fair and can sometimes lead to uninteresting runs. Overall though, big congrats, especially considering this is your first jam!

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More event numbers are planned, same as making the current events more polished (mainly via particles and rebalancing without changing them too much), i hope that fixes those uninteresting runs! 

The randomness is pretty much the core of the game (the jam, rather) so there isnt much i can do to fix it generally, but i will be attempting to balance it by giving some events a greater chance of having lower rolls (being some events having a greater chance of using a d4 rather than a d6, so the numbers they get are generally lower), and there being beneficial rolls (roll X for that much HP, screen is X times bigger for more room to dodge etc.) 

Thank you for playing, a year of working on my programming ability to FINALLY release a product has been well worth it! 

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I believe there are ways to make it fun and diverse while still having the randomness uniform and fair. For example, when you roll a six for the knifes, there could be six knifes every 10 seconds, but if you roll a one, a knife could appear every 3 seconds! Stuff like that. I think the fish is actually fairly good at this, since I'd say it's about as difficult no matter the jump height – but it still changes how you approach the enemy!

It's for you to consider though, don't forget it's your game ;)! So do what you think is going to be the most fun.

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Thats a really creative way to go about it, i just now had a shower and i thought perhaps i could have a formula to determine certain things instead of setting them with a simpler equation. Even though the differences may be minor, thank you for the idea! I will definitely consider it!