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(1 edit)

Found the fort, but couldn't find the camp :)

Were there any interesting bits to the code or anything to geek out over?

(+1)

Nothing really the frosted camera effect is a hailstorm layered on glass over the lense. If that's geeky enough. I wrote zero code for this come to think of it. The player character coldness display is  literally a bunch of 2d images I made using timed object  destruction scripts set in front of camera and every 5 minutes one disappears revealing the image behind it. Super simple but rather effective!