Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

JavaJack

30
Posts
2
Followers
7
Following
A member registered Mar 22, 2020 · View creator page →

Creator of

Recent community posts

Fun :)

Dude, you're still alive :)

I wonder if you could just solder some wires to the speaker connections. There are several PSS-6 videos on YouTube. This one seems up your alley:

Post a pic of the synth :)

Won :)

Something simple to keep me occupied over Christmas break :)

Pretty cool. PLEASE add a mouse sensitivity adjustment :) Moving the mouse 1 inch on my desk spins me 360.

Neat, but how do you know if you've completed it successfully?

I think you can just sprinkle a few ginormous box colliders under all the fall areas and attach a script to them that resets your location and torch.

(1 edit)

I reached the green area on my first go & plan to try again later.

As far as feedback, I very much wished for a mouse sensitivity adjustment, and a key or button to start over when I fall off a walkway. Bit of a drag exiting and relaunching to start over. :)

A pause key would be cool, too.

Kibitz is just slang for running commentary :)

BTW you can join my Discord if you want to kibitz on my various Godot WIP projects. https://discord.gg/dDurKPZz

Hopefully you manage to remain a bit cheerier in person than your tastes in game themes and music :) :) :)

(1 edit)

Found the fort, but couldn't find the camp :)

Were there any interesting bits to the code or anything to geek out over?

A ton of content for the short amount of time offered by the jam!


Seems like if you're sufficiently patient you can complete everything using the first three buildings, making all the other buildings unimportant. I guess speedrunners could better take advantage of them, but there's no built-in timer to track your run duration.

Never tried that one, but have messed around with a few free VSTs in the past, and I currently have a full version of Reason 10 that I tinker with every once in a while.

Exactly: "a 22 year old softsynth".

What's the synth you referred to? Just curious.

Another fun one. I think #1 had a slightly better story. I'll keep an eye out for #3 :)

The sound effects are killer.

I made it all the way to the credits screen. Good simple fun :)

I wondered how such a project might have turned out using a more modern game engine :) I haven't tried it myself, but rpginabox.com might be up your alley. I do some basic Godot dev.

Quite nice. I found that the fancy mouse pointer was only visible on the splash screen, but disappeared for the main menu and all other screens (unless I hit the Windows key to pop the taskbar to the front, making the game lose focus.) (And the buttons couldn't be navigated with cursor keys/enter/esc as a fallback for the missing mouse.)

Ah. Regarding the tutorials, I wanted to see them, but I only wanted to see each one _once_. By blanket turning them off I would (I'm guessing) miss ones later in the game that I have not yet seen.

One nice-to-have would be a "don't show this again" checkbox for the various tutorials.

Saw this on Bitbrain's Discord. I like the music. It breaks the mold of stereotypical space shooter music and changes the mood of the game nicely.

It's a bit difficult to distinguish genuine hazards from decorative elements.

Alas, it's a slide show at about 0.5 to 1fps on my old Geforce GTX460M laptop.

(1 edit)

Laser Sisters SE: If I never got around to consuming all 5 slingshots, does that disqualify me for "fill all scoring zones" extra points?


Are bumper bank completion bonuses pre-doubling or post-doubling?

When you open a tunnel by completing a bank circular targets, is it free choice of tunnel, or the tunnel that happens to be nearest the target bank spatially?

I considered that it might be possible for an early bumper to NOT benefit from the doubling because you got it prior to the doubler.

Stupid question: do you (somehow?) score as you go, or only at the end?