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I'll have to do some testing! Performance-wise it is quite a heavy animation (I struggle a little to edit it on Effekseer, but not to play it back) so perhaps it may be that it needs some optimization. It's the one animation I made more with the pre-rendered spritesheet in mind (since that's where performance is not an issue) but it's definitely possible to make that animation much lighter without losing too much information. I'll look into it. Thanks!

Awesome, I appreciate it! I noticed that I also had the sprite sheet version set up, and while that one doesn't have the same lagging issue, it simply doesn't look good compared to the Effekseer version -- nowhere near as smooth as far as sharpness or movement -- but that may be due to the fact that I'm using a very wide screen resolution, which tends to stretch and distort most full-screen sprite effects. I really wish DreamsCircle would remake some of their old sprite sheet animations, but I guess they decided to not bother with converting any more of them when MZ got the update allowing us to use MV animations.

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Wow, already been over a year since I made this comment, lol. But I discovered what the underlying issue was: While the Mac Mini that I'm working on is, as I've said, a beast of a system, the one thing it doesn't have is a decent graphics card -- it seems to use only about 1536mb for graphics, and it's basically stuck with that. This never struck me as an issue until I started thinking about what kind of minimum system setup would be required for players to run my game, and I noticed that the RPG MAKER engine itself typically needs at least 1gb of VRAM... So I'd already been developing in it for several years using just a fraction of the power that was recommended for it, lol. I just recently got into working with After Effects, and got an old Sonnet Breakaway Puck RX570 eGPU to speed things up... When that 4gb is running, your animation flows smoothly and without a hitch! My guess is that it would work equally well with just 1gb, so my issue was pretty much a non-issue.