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Thank you for your feedback. Totally agree with you on level designing.

We actually started the level design late, too late. We had so many ideas and mechanics left to introduce, and mixing them together would grant a lot of funnier and simple but harder puzzles.

That’s said, we also liked to have relatively straight forward puzzles introducing mechanics little by little. I think it’s preferable to have something simple or shorter that people would finish, rather than the opposite. We’ve only scratched the surface, so let’s see if we can come up with better level designs with more time in future releases!

Thanks for playing and reviewing :)