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Brilliant game! I give my immediate comments at the end of the video but I'll put some below too, apologies if they're duplicated from the video.

If you enjoy puzzle games with a slight horror element then I fully recommend you play this game, I had a really good time

Very minor bug where I was in the clock UI when the girl spoke to me, and the menu for the clock stayed on after it also but got out of it pretty quickly.

It was a really refreshing experience playing a horror game that focuses on escape room-type puzzles (even if I wasn't very good at them). The one minor drawback I would say is that after a short period of time I was no longer scared going from room to room so in that sense the "horror" aspect had subsided, and made way for a purely puzzle feeling game.

I really can't wait to see what work you do with this game to expand on it as I'll be first in line to play it. 

Just want to say well done on your work with this game, thoroughly enjoyed.

Check out my video.

Hey Rhys

Thank you for playing and your video. Glad you liked it!

First of all, you did a good job completing the game without using any hint at all. That’s quite impressive, I must say. Many players have struggled in the past.

About the but at the clock UI glitch... Yeah, so I noticed. I’ll try to make it impossible for Elizabeth to interrupt the player while being in a puzzle.

The game used to have a player model arm like in Athemore. That way you could see if either you were using the candle or kerosene lamp. However, I’m in need of some decent animation effects. So the visuals have been disabled for the time being.

About the chess puzzle. Even though it’s optional, I give you credit for your patience in solving it. I actually never thought that the thing you mentioned about the defeated pieces should be next to the opponent. I might swap them over. Likewise I might add a snap feature which is going to trigger whenever a piece is correctly placed.

About the lack of scares when every room has been explored. That’s actually something I’ve thinked about too. So I’m going to think of something, because I want it to be unpleasant for the player. However the full game is going to be very different from the demo according to the amount of puzzles at one place and other events too. 

The “continue playing button” at the end of the credits, is made for Markiplier. He complained that he wasn’t able to continue playing, because he wanted to check out the locked basement door :)

Cheers