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(1 edit) (+2)

Thank you for your playing, and thank you for your feedback.

I agree with you; we started the level design quite late after all the “sandbox” was ready, so we couldn’t spend as much time as we wished refining the puzzles.. As you said, the initial core mechanics are probably a bit confusing. We had some non-gamers non-developers people playing it and they kinda struggled. Definitely room for improvements.

There are a bunch of other mechanics and ideas we have yet to implement, so stay tuned for a potential post game jam release or something!

PS: Sadly cannot try out your game as I’m not on Windows! Was very curious about it…