What a fever dream of a game :DDesigning your own level is pretty neat, but I think it felt a little unbalanced. I was occasionally forced to make it almost impossible to win for myself! But maybe that's the goal :)
Thanks you!
Yeah, the levels were made really quickly, we didn't really have much time to think about balancing, or even playtesting the levels.
We mostly cared about at least having some there, time was tight : D
We can all be proud of making something playable in 48 hours. Good job!