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Haha... In this version of the game, throwing away dice is absolutely useless! My original concept for the game contained larger levels with multiple chests, so when your inventory got full you would have to throw out or swap dice. (Almost like Animal Crossing)

Ah, so did you originally plan to have different kinds of dice with different abilities? So you would have to choose which dice to keep?

Yeah, my original concept was something like that. I had to scale down the idea a little to finish in 48 hours, though... I think that was one of the only "features" that I didn't get to implement in time though...