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Cool idea, that you play on the dice and each roll decides the pips/spawn locations. It feels a bit unfair, that the initial life/energy is determined by a roll as well. Maybe start with three lives and then give player the opportunity to collect more lives in the game (those could be rolled)? At one point I think I saw an enemy vanish into a pip. If this really is so or if you could implement it, this could be an interesting mechanic, to lure the harder enemies into the pips. Overall a good and creative jam game, nice job!