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(1 edit) (+1)

Things I love about your game : 

  1. concept is pretty neat and something unique
  2. low poly, heck yeahhhh
  3. Winds Howling (I see what you did there you sneaky witcher fan😉

Things that can be improved : 

  1. Camera control is too janky , like it's too weird sometimes it goes right , sometimes left
  2. I got a bug which is when I rolled, it used the last effect that was used not the one that was shown on top , like it was wall in my 4th turn then on 5th I got bouncy but It showed me wall then on 6ht I got wind but it showed bouncy castle and so on, I think array pointer got decremented by one lol
  3. then each time when a effect shows up you zoom in, display it, then zoom out, I personally feel that is not necessary , you can add a effect display in UI somewhere in corner of screen and that zoom in - zoom out just adds a delay and disrupt gameplay
  4. also some music 

Other than that I fing loved your game, please develop it into a full fledged game , may be android , it has potential😁

(+1)

also I got stuck somewhere in a level and forgot about that R thing to respawn , may be you can add a detector which can detect if a player is stuck from all sides and give a pop up to press R

(+1)

Thank you for playing and for the suggestions!

I definitely wanted to fix the cameras and make them smooth, but I didn't find the time for it :( Thanks for pointing out the bugs, I'll try to repro them! For the detector if blocked, I'll have to think about how to implement that...

I agree with both the sound/music and the animations, speeding up gameplay would be really good so I'll reduce/skip them.

I might develop it further, if even just for the fun of it :D

Thanks!