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ok! I see where this is going. I like how you are forced to move around in order to use the element you want. I feel like it's missing something though, to make it a little more dynamic; something that the player can do/develop skill to balance it out, bc I did feel a little too constricted by the mechanic.

Are you able to elaborate a little bit further? I don’t quite understand.

yes and no, because I'm not sure what the ideal solution is lol. Don't get me wrong; your game has a great baseline! And with some tweaks it could gain gameplay depth, making it more engaging, because right now it's a little basic for the genre you're in. So, for instance, you are actually only using 4 sides of a d6, so maybe if you click on yourself, you can expose the other two sides gaining access to new abilities (shield/jump). Just a thought! :)

That would be an interesting concept, might need to experiment with that after the jam.