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(+2)

Maybe it’s just my queue, but I seem to be running into games that have animation of full sized sprites a lot more this time around it seems. This one has fully voiced visual novel cutscenes on top of all that art! This game partly feels like one of those indie-projects that already has a year of production behind it. Did you people even sleep during this jam? :-D

About the dice though … during the end of my play-through, I noticed that one start-position was empty, and one of the other ones had 2 dice in them. I think this may have happened after I threw one of them out of the play area. Also ‘Harold’ got a really good roll and I had to restart that fight, but then my dice where locked for the first turn of the re-do?

(Lastly, I think you may be able to solve the problem in the discussion below – that of the balance between the player doing everything they please with the dice, versus the game becoming too easy – if you just don’t allow a grasped dice too close to the roll area. For example, you can still throw them, but only, say, from the left side of the screen, where your character is. Maybe have some obstacles in the way as well during some fights.)