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Thank you for the fixes, I have been using it all afternoon with no errors.


So feedback, I see the mod handles 10 AI workers, this is a bit small for my map. I was using a mod to boost it up to 20 workers due to the number of players and how large the farms are. Is where a way to boost the number of workers?

As it stands, the dedicated servers cap out based on the number of player slots. The mod I was using to get around that was called "Helper Administration" and I have it disabled for now cause it changes names of the workers as well.


Also, how does one adjust the wages? I am missing a GUI button and I skipped the script and did not see it as a variable.

Had another player to test tonight and it seems it is not "per farm", i am seeing his worker and hearing the radio chatter for his workers.

Confirmed that we are not 'contractors' to one another.

ahhh. that is not good. i had someone testing this with a group on g-portal.com and he said they were isolated and worked fine.

i will work on isolation for the GUI readout first, as you should not be seeing them. hearing them... that might be a "we are all on channel 19 talking" thing for now... where everyone can hear what is going on server-wide.

More testing, unable to use AutoDrive to send a combine to a waypoint, other things like smaller tractors are working, so far.


When you hit the "go" button on AutoDrive, the video on the client freezes up, but the GUI is still useable, when you click the button again, the video zooms forward to where the server thought it should be. So, kinda working, but locks up the client in the process.

edit to this report, the server locks up too, everything jumps forward and if something is working a field, there will be skips where it locked up.

that is a bigger issue in a few ways. i an stubbing into the helper engine as provided by GIANTS. adding additional helpers is something i had not planned on, but i totally understand what you are saying using large maps!

i'll see what i can do with that.

the wages... that was what i was about to work adding when i did this release. i have some code tucked away to do a per-worker wage model. i thought that would be neat as in "jack" works for $20 an hour while "bill" works for $15. i had a vocal script being done that would add younger sounding players as well, which would be working for much cheaper wages.