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sneaky42

15
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A member registered Apr 29, 2018

Recent community posts

(1 edit)

today's update, ended up having to disable the mod for now. Summary of current issues: (i know you answered some of this, just grouping it all)

-Number of AI workers. (ideas to increase this)

-GUI to edit wages? cool idea to have different wages, anything less than 150 bucks an hour would be great, given the default is 1000 bucks an hour.

-Autodrive locking up the server when a combine is told to drive to a point.

-Hearing and seeing the text when other farms hire a worker, also shows the worker status in the UI in the top left for the other farm.

-which of the volume sliders ingame controls the CB volume? Some of the clips are difficult to hear clearly and the text to speak sounding clips are much louder than the spoken lines. Ended up startling me when i hopped into a workers cab and the volume was double the sound from the tractor.

-I tend to ride along with the workers to make sure the AI is not screwing up the headlands, and it keeps telling me "i got this" while i am still in the cab, does this need to repeat if you have not left the cab since the first time the AI told you they had it?

I would like to see this become perfect, so any other assistance or testing I can do, please let me know.


EDIT: I forgot, lastnight when we were testing it, after we got 6 workers going, the FPS dropped to 14 for both clients.

edit to this report, the server locks up too, everything jumps forward and if something is working a field, there will be skips where it locked up.

More testing, unable to use AutoDrive to send a combine to a waypoint, other things like smaller tractors are working, so far.


When you hit the "go" button on AutoDrive, the video on the client freezes up, but the GUI is still useable, when you click the button again, the video zooms forward to where the server thought it should be. So, kinda working, but locks up the client in the process.

Had another player to test tonight and it seems it is not "per farm", i am seeing his worker and hearing the radio chatter for his workers.

Confirmed that we are not 'contractors' to one another.

Thank you for the fixes, I have been using it all afternoon with no errors.


So feedback, I see the mod handles 10 AI workers, this is a bit small for my map. I was using a mod to boost it up to 20 workers due to the number of players and how large the farms are. Is where a way to boost the number of workers?

As it stands, the dedicated servers cap out based on the number of player slots. The mod I was using to get around that was called "Helper Administration" and I have it disabled for now cause it changes names of the workers as well.


Also, how does one adjust the wages? I am missing a GUI button and I skipped the script and did not see it as a variable.

if you have a discord, i can just show you mine via screen share, if it will help, i am Sneaky#5056

Here is a link to the client side error log, it will contain the complete list of mods as well.

https://drive.google.com/file/d/1ZdMSXkrX66lSYCV1BgLgeEVmXITDQCUh/view?usp=shari...

Server is on Farming Simulator 22 (1.6.0.0)
Client is on 1.6.0.0 (27910/64400)

The host i am using only allows access to the giants api tool, I can put in a support ticket to ask them.

Thank you for the update. I put it on the server and well... cant log in :(

Getting this error in the client side but the server side log is clear.

2022-07-16 23:35 Warning (script): 'streamReadUIntN': Argument 1 has wrong type. Expected: Int. Actual: Nil
2022-07-16 23:35   2022-07-16 23:35 D:\auto_builder\cache\svn\6a531a918d241d27ed9a60cd6da07ee2\src\base\scripting\lua\LuaScriptSystem.cpp (903)2022-07-16 23:35 : 2022-07-16 23:35 expectedType == Value::VoidType || expectedType == Value::ClassType

2022-07-16 23:35 LUA call stack:

  dataS/scripts/network/NetworkUtil.lua (38) : streamReadUIntN

  =E:/Documents/my games/FarmingSimulator2022/mods/FS22_CbRadioHelper/scripts/CBRadioHelper.lua (1107) : readNodeObject

  dataS/scripts/specialization/SpecializationUtil.lua (19)

  dataS/scripts/vehicles/Vehicle.lua (1571) : raiseEvent

  dataS/scripts/network/Client.lua (372) : postReadStream

  dataS/scripts/network/ConnectionManager.lua (28) : func

The error repeats several times. Please let me know if you need any more details.

I am sorry to rush, just excited, I hope you feel better soon!

hi, me again, I hope all is well! Still looking forward to the multiplayer update, any news? I told the guys about it and they have been asking me all week lol.

also, was thinking about it, the hud with all the tractors gets covered by the F1 menu, could that be moved to the center when the F1 menu is open?

awesome, i do hope it will be per farm, I have a server with 4 active farms. I have only tested it out briefly in single player and it is a really nice mod. I do agree that some options for muting or making the random static would be nice.


Also, due to the conflict with other helper mods, the main reasons i would assume most folks would use them for is to increase the number of ai workers and the cost of them.

Hello, Is there a plan to allow this mod to work on a dedicated server? I really like the idea of this mod but I am always on a hosted server. We rp on the server and this would be a great addition