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(+1)

I tried messing with parameters yesterday and this is exactly the conclusion I arrived to :)

Rounding errors accumulating mess with the final sprites sizes, and playing with canvas size + scale seems to get around this problem.

Thanks for you answer !

(+1)

Yep, also in the new release will be an option to export single frames in .png that should solve all this problems too.

Great!

Can't wait for this option! (like everyone else :) )

Keep up the good work!