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Hello, things have been quiet here lately. Is this still being actively developed?

This is good, but like a lot of homebrews this could be so great with only a few more tweaks!

The number of lines recorded in the game over screen, the fixing of the music lagging, the disabling of the diagonal press and disabling of the hard drop... 

Please don't let this be just another frustrating experience of a semi-finished game, because this could be so great!

Don't worry, I'm still working on the game!  I had to take a break for a couple of months to focus on university work, but I just got my degree!  I've written down all the suggestions I've gotten, and I'm working on them along with some other new features.  There should be a new version out in the next couple of weeks!

By the way, can you give me some more info on the music lag?  I've played the game on a ton of different devices and I haven't had any music lag...  What device/emulator are you using?  Can you test a different emulator and see if you still have the same issue?  If it's only on that emulator, see if there's anything in the emulator's settings that fixes it (maybe audio sync?).

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Thank you for the reply, and glad you are still working on it!

It seems to me that the sound problem appears mostly when using savestates. I'll try to test ot more on different devices. I get this on an Android S8+ that runs other GBA games perfectly. Is this game more demanding?

It feels like the memory keeps filling and then the sound jitter appears.

I tried it on S20 and pc too, but there I only got sone random jitters. I will be back with other test results!

Another thing: to me the lock system is really inconsistent. I think that it's cool that the piece auto locks after about 3 seconds, to prevent the game from being too easy. 

But as long as I try rotating the piece and those 3 seconds haven't passed, the piece shouldn't lock. Like it is now it's really hard to play past the 10th level, because one minute you can spin the piece 10 times in that timeframe and keep trying to find it's place, then the next piece comes, you push it somehow into a corner and it just locks after 2-3 rotations, and this really messes with your flow. That's how I always lose a game, and it's frustrating.

Even if a piece can not be move anymore, as long as I press the rotate button the next piece shouldn't drop, cause it just messes everything.

Could you ease explain a bit how the lock delay works?

Hmm, the game shouldn't be any more "demanding" than other games for the GBA...

Do the jitters happen right away, after a while, or after loading a savestate? Also please tell me what emulator you're using.


You are right about the locking system, I have noticed a few problems myself. I'll have it fixed in the next update!

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That's great to hear! Can't wait for the next version!

The jitters happen randomly, that's why they are so hard to capture. I usually use VBA-m either standalone ore core, or something based off it

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Congratulations for your degree! Looking forward for the updated version of this excellent game

Aww thanks!