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As a math lover I immediately got intrigued by the name. I also studied in Kolmogorov high school.

It's interesting to see a horror game made for a jam, although I didn't get it: half of the screen is solid black, you need do to some pixel hunting and I am not sure there is a way to predict the dice (to be honest: I didn't look very thoroughly as most of these games have an obscure solution).

I'd like to revisit an update of this game after the jam.


Although we were super happy with how much we managed to get working for our first UE5 game, we have a major post-jam update underway to fix some issues and include missing parts of the game. If you have any suggestions, please comment on the issue list.