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As a math lover I immediately got intrigued by the name. I also studied in Kolmogorov high school.

It's interesting to see a horror game made for a jam, although I didn't get it: half of the screen is solid black, you need do to some pixel hunting and I am not sure there is a way to predict the dice (to be honest: I didn't look very thoroughly as most of these games have an obscure solution).

I'd like to revisit an update of this game after the jam.

(+1)

Although we were super happy with how much we managed to get working for our first UE5 game, we have a major post-jam update underway to fix some issues and include missing parts of the game. If you have any suggestions, please comment on the issue list.