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Really interesting idea! I found the physics of jumping a little too random, it was hard to build a strategy for each level because sometimes I'd leave the alien alone and I'd get stuck and then repeating the same part of the same level would see the character just sail past that same area. (The start of level 3 was the worst for this). The artwork is cute and the symmetrical level design is really interesting, was hard to keep an eye on both tracks.

Thanks for your feedback. Yes it's hard to build a strategy. The main reason being that platforms and items placement are random and different each time. The game could be played endless if you don't collect the coins. Things were placed manually in the beginning of each levels. However, we noticed that how the physics impact the player is different each time so exact behavior is not predictable. We need to see if we can limit some of the randomness of the physics engine. Finally yes the jump would require some fine tuning. Thanks for playing the game!