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Thanks for your feedback. Yes it's hard to build a strategy. The main reason being that platforms and items placement are random and different each time. The game could be played endless if you don't collect the coins. Things were placed manually in the beginning of each levels. However, we noticed that how the physics impact the player is different each time so exact behavior is not predictable. We need to see if we can limit some of the randomness of the physics engine. Finally yes the jump would require some fine tuning. Thanks for playing the game!