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A jam submission

Rolling DiceView game page

Roll a dice along a path to its destination.
Submitted by NErd — 3 hours, 19 minutes before the deadline

Play game

Rolling Dice's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#50461.6932.111
Creativity#55771.6042.000
Overall#56481.5141.889
Presentation#58971.2471.556

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You controll a dice and roll it along a path

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted(+1)

Nice idea, probably lacks more difference in dice "states". Now all dice jumps feels the same. You could also limit minimum jump speed as well as maximum, randomly, to have player sometimes jump another direction just to change dice state, when it's impossible to continue path in current state. 

Clearly there is a potential. Good work

Submitted(+1)

Interesting idea, having variable jumps that can potentially leave you in many different areas, covering terrain differently as you go. The big issue for me is that every action is sluggish. Going from waiting for a jump to charge, to waiting for the die to land, waiting for it to trudge down a slope so that it'll rest so I can jump again; feels tedious.

(+1)

I realise the roll of the die somehow influences how it behaves, but it's not explained how or why or what we are supposed to do with that information. I just ignored the change in properties and was able to complete the game without much difficulty.

Maybe the game could have been improved with some art or sound. Brown on blue is not really pretty.

One property, "charge" is just useless. I never found a situation where not using full charge would have been useful, or where hitting a specific charge would be necessary. Waiting for the jump to charge is boring and adding to that wait time just slows the game down without any benefit.

It's a working game, and for someone's first game it's not a bad effort.

Submitted(+1)

Though I didn't understand how the side of the dice affects the jump parameters (if it does at all), I managed to finish it.

Submitted(+2)

Nice unconventional platformer, reminds me of Jump King. One remark for anyone else wanting to play the game is that the file's name is just the extension, so you have to rename them game.exe and game.pck respectively for it to work