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In a game with this many small tiles, it's quite cumbersome to have to press a direction key over and over again to walk in a straight line... especially if it only registers when you're standing still. I'd suggest to have the player advance a single tile when you press a button, and then speed up the longer you hold it. In addition, not sure if intentional, but the dice seemed to always instakill enemies? I thought the concept was that they deal random amounts of damage.

The attack dice are dealing random damage... or at least they're supposed to. We were trying for a turn-based sort of thing with the movement, but I agree that it isn't comfortable to play. Thank you very much for your feedback!