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(+1)

I see how the connection to the theme can be a bit vague.
My initial idea was way too ambitious to complete. I wanted to make an RTS where you have to look for dice-like dot patterns on the ground to build any building. 6 building types for each face of the D6 die. Eventually the reality toned the concept down to a much more abstract interpretation of the dice and a lot less strategy. Good thing that the randomness is still there so at least we have that kind of "roll of the dice" in this game =)

Thanks for the feedback