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I absolutely loved the mood in this game. The background environment, for me, was so lovely and subtly done that I seemed to constantly notice something new just kinda floating there in the back drop! Beautiful work in that regard.

The game itself was also quite fun. Seems to lull one into a false sense of security and, before you know it, you’re over run!. The mechanics were solid and over all the game felt fun to play… to a point.

The enemies keep coming, and that’s fine, that’s the game, but when they finally come crashing down, they crack(?) the ground. Again, this is fine, but they break through sooooo slowly! Now, I suppose it sounds funny that it takes forever to actually loose, but there got to a point for me where there were so many cracks and debris from broken equipment that I no longer had room to build and was just getting overwhelmed, but my “core” was still perfectly fine and there was no indication that I was actually close to an actual fail state. At least if I failed I’d be able to start fresh without having to restart the game… It’s possible I just missed this, but I don’t think so.

Other minor squibbles for me… I hated Right mouse clicking on the menu items. I had no issue right clicking to bring up the menu, but right clicking to select an item goes so against the standard UI training I have… I kept left clicking to select an item and either didn’t notice, or I did and was frustrated because now I had to go back to attacking the aliens.

The last minor issue… or, maybe a little more major… when my equipment breaks, I cannot clear it. There’s a “clear” option in the menu, but I couldn’t seem to bring up the menu when I right clicked on any of my broken equipment, so, once the equipment broke, I lost that location permanently. If that’s how the game is supposed to work, that’s fine, but it makes the clear option seem out of place to me. It’s like a tease for something I cannot have.

Over all, wonderful game!! Excellent work!!