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I feel like i should remake the map i made completely but with a radically different approach
 here is a list of the (major) things that went wrong with the project (so far)

 
the maps are made with CSG-ing boxes together and later editing the geometry
but his has led to a lot of errors that often went unnoticed


also all the rooms are made separately and connecting them together was more difficult than expected, i thought it would be easy just by adding
these little gate models to hide the errors but it didn't work that well


I only got one real puzzle in the whole game but even that was trouble: because you can shoot through water
you could destroy the cork from the shoreline easily so there had to be a a little house built around the thing
which then made it hard to find the cork and made this puzzle way more confusing than it should be


there is also plenty of feature creep, there are only 3 icecubes in the game
but during prototyping it was made to be allow more than hundreds
of these in different sizes
(the physics are simple though it's just a sphere masquerding as a cube)


there was also trouble with the final puzzle, your basic crouch allowed you to go through very small holes and the final one had to be very small
so only mini Lara can fit through (the giant arrow sort of addressed this problem in the end)


even the final puzzle had problems: if you destroy the box the mushroom just stays up in the air


it comes down with some persuasion in the end (notice the bullet holes on it)  making this one of the lesser problems (a classic case of it's not a bug but a feature)