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Thanks for playing and taking the time to review! :)

Tried to hack around that same space bug on the night of the due date - didn't work out haha. I would've loved to have some form of tutorial within the game itself, but I had to settle for instructions on the game page.

Not knowing the enemy movements definitely turned out to be way more frustrating than it's worth. Some games like Into the Breach have similar mechanics, but by telegraphing enemy movements they're actually giving the player something to react to. Maybe I should've replaced the enemies with headless chickens - would have been a better representation of how they act!