Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

Thanks for the feedback ๐Ÿ˜Š

Interesting note about firing on beat - I don't know that I agree about complex patterns. I think it would be far too much to think about with everything else going on ๐Ÿค”

Not sure what you mean about it not being centred around dice, every enemy spawns from a d4 roll ๐Ÿ˜‚

the UI at the top was supposed to show what items you've got, but I didn't have enough time to even hide it ๐Ÿ˜ตโ€๐Ÿ’ซ I was working right up to the deadline!

Thanks again for playing ๐Ÿ˜

(+1)

Idunno, just doesn't seem that dicey to me. Most games have rng somehow anyway so doesn't really feel like it's adding anything. But as far as the game goes it doesnt really matter.

Anyway, personally I think there's plenty of gameplay overhead for complex beats, especially because you don't have to fire to the beat, like you wont take damage for missing, and as it is the game was fairly easy. So as long as you have patterns that repeat for a while so you can get into them before switching, I think itd be sick. More rewarding as a rhythm game and more unique as a shooter. Just my two cents though. 

I'll have a play around with it, thanks for the input ๐Ÿ˜ I guess it's just not something I'd even thought about, I'm not all that much of a rhythm game player. It would be an interesting design problem to solve for sure!

(+1)

Either way it was a cool game. And I can tell you from our game, doing things actually in rhythm patterns is difficult to say the least.