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(+2)

This feel like an android game you could play on your push button phone in the early 2000s in all the right ways.
Clear and simple art and sound design and very easy to understand gameplay loop. 

A lot of people took issue with number 4, but I personaly was trying to roll into it every time, because it brings consistancy to the movement and makes it easy to tell if you can finish the level, or should just restart.
Also undo button, like people have already mentioned would be a great addition.

Thanks for checking it out! Interesting perspective with 4! I was surprised how passionate people ended up being about it lol. It does end up being a failstate in most scenarios, but I guess that's just how cubes work. I think I accidentally made a math problem that seems kind of interesting. Designing the levels I started to wonder if whether it's always possible to land on a 4 in a position that will still let you get in the goal- did you manage to find many holes that worked by rolling onto 4? I know of 3 or 4 at the moment

(+1)

After playing around on the first level for a bit it feels like on the big enough empty field it's always possible to get 4 into any position you want, but I can't quite understand how to do it. The problem is certanly intriguing, I feel like we will learn a lot about dice cube and it's mathematical properties as a sideeffect of this jam :) 

As for the levels I am not sure, how many I have completed like that.