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(+4)

Bloody Amazing entry! Seriously.

Big teams are always a risk but yall pull together a very talented group and did amazing.


Some things I would like to note personally (note given the time frame its 100% understandable these where considered/brought up):

The font was kind of hard to read, the outline didn't help that much. Just wish it was all bolded tbh. Would have added to the more cartoony vibe too.

I wish there was more movement in the characters, game feels very static in places. Since animating would have taken way to much time, a simple, idle pulsating would have been nice. And the Animations that were it were SUPER fast, would have been okay in my mind if they shook around a bit more. If you were using do tween or some other tweening engine, you can use DoComplete to not have the tweens overlap and cause weird movement.

Energy costs weren't displayed for me so I kind of had to intuit costs initially.


Those minor nitpicks aside amazing work on everything, gameplay was fun and interesting, art was stunning, audio was great, music also just great, and the take on the limitation for me is fantastic as you used more than a D6. Having the type of dice being a key aspect what dice did is amazing!

Fantastic work all of you!

(+1)

I agree with the font, we had some trouble on the Unity side, where the font was bleeding when it was bold, so we had to make it less readable due to lack of time.  Energy costs display and more polish on the animations, and more animations didn't happen due to time limitations sadly.