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I limited movement to the 3 faces where their "normals" (opposite direction of floor) are visible, as for the corners that allow one way movement only I tried to keep the rolling rotation/directions as consistent as possible. Appreciate the feedback! When you talk about camera juice, do you mean a sort of feedback to match the rolling? like camera shake/zooms? or more of a static "dynamicness" to it, kinda like a constant back and forth swaying to make the level feel "floaty" in space? I guess both are worth exploring.

(+1)

Yeah, all of those!