Thank you. There was originally a lot more to this game - there were originally RPG elements to it and part of that cut content was a score/EXP/level up system where you gained EXP for each upward facing side you rolled into. The limitation was originally added to keep people from just rolling around aimlessly and racking up points since I thought adding caps to score felt a little too artificial. Due to my limited C#/Unity experience, I somehow broke the score system along with some other stuff and ended up cutting the score system entirely. I ended up keeping the limitation as sort of a red herring for some puzzles and because I like the way it looks on the UI/board.