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Thank you! Really great feedback. I agree that some items like the death wand are pretty strong, but every item can be used to skip a turn, which is useful for controlling the position of enemies relative to you. So I think the spin wand is pretty strong cause it's a turn skip on a 2 move cooldown. Interesting to see how different people approach the game!

The issue is that if enemies are far away, you don't need to use the Spin Wand to flip over, and if the enemies are right on top of you, using the Spin Wand will get you hit. I can imagine pretty specific scenarios where you'd want the Spin Wand, but I never encountered any.

(+1)

Yeah I agree, it's pretty niche. I use it a lot against the knight though. If the knight is one tile away, you can use it to force the knight to come right up to you and hit him. Pretty specific tho. But definitely if I do an update after the jam ends I'm going to overhaul the item system.

In my first or one of my first attempts, I quickly experienced the need for waiting a turn, so this is definitely useful! This was against the knight, as kindanice says, because he cannot move diagonally nor several tiles at a time, and I was cornered in a 1-height area. When I got the object, I did use it to great effect.