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(+1)

Very good work, I would be curious to know how the die was moved, and how the terrain was created (which I think is really cool by the way)

(1 edit) (+1)

Moving the die was done by calculating the point of rotation at the edge of a cube and then using that point in the RotateAround() method in Unity. The terrain is just randomly spawned cubes with the distance being multiplied by itself from a certain point away from the player, creating that sort of "scrolling effect" at the edges of the screen.