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It’s funny - this seems to be the main piece of feedback we receive, but the idea of dividing up the field is what sparked the game idea in the first place! Any ideas as to how we could have implemented the die more (maybe bonuses for those zones, a better-defined effect, etc.)?

I must say, I have no idea. I think this impression is due to the fact that player has no control of the dice roll. But got no idea with this implementation. Perhaps when getting some special cow, a dice fall and the result of the roll affect the field positively/negatively (fire, more farmer, more cow, wind, etc...)