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(+2)

Really cool idea well executed! 

The game looks really pretty and is really fluid. I didn't find out about the non-used dice affecting the performance of the action until after reading another comment on here, it totally changes and improves the game! I do wish the music would change inbetween matches as it seems a bit strange that is changes only after you start a new game and not after you start a new match. The only thing I didn't like about the presentation apart from the unclarity of the combining dice is the death tone, it just sounds horrible and makes me want to cry, pls chang thx.
I like the gameplay loop and the combining dice are a great idea. I didnt love that the build changed completely every match, but it should change a little bit to prevent the game from becoming stale/you being stuck with a great/horrible action build, it might be a good idea to change just 1 dice action (or swap 2) every match to spice things up.

Not much else to say really, a really nicely done, nicely polished game! Thanks and good luck!

(1 edit)

Death sound is the only sound we made by ourselves :DDD We'll add something better (and leave previous under some small probability, jk)!

For now, dice panel has 2 attacks, 1 defence, 1 heal as default pool for actions and then adds 2 random actions. Earlier, it was just 1 for each action and 3 random actions. I wanted to make fair livable range of actions.

Thanks for your feedback, I'll tweak that panel randomness, it was really useful to know!

P. S. I have "P.P.S." in the description of the game, I told about not updating music. I'm glad you heard at least some of them! 

(1 edit) (+1)

Oh Im sorry about the death sound haha. Perhaps just toning down the volume and pitch a little bit wouldve been fine.

If youd like to keep the ratio o f actions, it might be a good idea to just swap two random actions and their dice rolls (so [AADHAD] → [ADAHAD] where we just swapped 2 and 3). This could keep the sense of a single unified "run" while also spicing it up a little bit

edit: oh haha, this is like the only game where I didnt read the description because I thought the game spoke for itself, sorry!

(+1)

I will count this as a compliment :D

Swap action is a cool idea! I'll write that down :0 Perhaps, there could be bonuses or penalties to decrease or increase that swap count between fights <_<