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Baby Dino (Old Prototype)

Free prototype of Baby Dino Adventures. This is an old version I won't update anymore. · By Sleeping Panda

[Solved] Issue #2 - Possible Bugs and Feedback

A topic by Vimlark created Dec 13, 2018 Views: 402 Replies: 1
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(1 edit) (+1)

Fun platformer. Made it all the way through and I think I only missed one or two boxes. One for sure because I didn't realize I needed to use the orange cat. I enjoyed looking for boxes once I realized the skull blocks counted as well. The meat I did eventually stop going out of my way for, there is so much. 

Level Feedback: 

Level 14 - the first drop you encounter (end of the level is visible) there is ground tiles at the bottom of the screen that look like a platform but the player falls through and dies. On the other side of the pit you can see a box at the bottom of the screen. When you drop on it, you break it and then die from falling off screen. After dying on each of these sections a few times I continued on, but going down the intended path to the right you are able to see that there are more blocks and ground under box at the bottom of the pit. So I went back and tried it again. Still died. This feels cheap because a few levels earlier there is a sign saying to look for hidden boxes. Also in Level 15 you are required to make a blind jump that drops further to get some hidden boxes. Anyways, this is a long reasoning to say, I think you should just move that area a little so it's not visible from the starting platform area.

Possible Bugs:

  • I couldn't get my x-box controller to register. I confirmed it working with another in browser game made with Construct 3 on itch. Might want to double check the setting  for controller.  (I used JoyToKey to simulate the keyboard with the controller so I got to play it with the controller at least).
  • On Level 13 I got 14/10 boxes. Wasn't sure if there were extra when getting hidden boxes but I didn't notice it on any other level. 
  • When I uses the drop down to jump to a level, it loads with the mobile controls overlay and I can't move the player with keyboard or controller. 

That's all I have for my first play through. Great work and look forward to seeing more.  Hope the feedback helps.

Developer

Thank you very much Vimlark for taking time to post here, and giving me your constructive feedback.
I just released a new version of the game that fixes those issues you posted.

Anyway, here are a few more details about it:

To be honest with you, I changed entirely the jump & camera behavior last week, and I didn't check if all levels were okay.
But obviously, because of those major changes, some levels logic are now broken. Anyway I took your feedback seriously and I changed those issues found on level 14 and 15.

Regarding the total number of steaks on level 13, you're right. It's 14 boxes. I forgot to edit it...

The game do define the control input at the very beginning of the game. I mean when you see the "Press anything to start" screen. There is no way to go back to this screen to set another control input, and I think it doesn't make sense to do such thing. That's why I added a select box on the Pause screen to allow you to change/select which controller input you wish to use. Controller input values can be: Keyboard, Gamepad, or Touch (for touch devices like mobile, tablets, etc).

Regarding the jump to a level issue, it redo every events and started from scratch again.
My Contrusct 3 events were a bit messy, so I cleaned everything and it now works.

Thank you very much for your help!
Let me know if something is still buggy.

Those 20 levels you played will probably not be in the final versions since they were kind-of prototype levels.
I'm about to start working on some NPC's additions as well as implementing a bit of stories with them. 

The adventure is just starting, ha ha.
I'll share some more news about in the upcoming weeks.

Cheers!