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Thank you very much Vimlark for taking time to post here, and giving me your constructive feedback.
I just released a new version of the game that fixes those issues you posted.

Anyway, here are a few more details about it:

To be honest with you, I changed entirely the jump & camera behavior last week, and I didn't check if all levels were okay.
But obviously, because of those major changes, some levels logic are now broken. Anyway I took your feedback seriously and I changed those issues found on level 14 and 15.

Regarding the total number of steaks on level 13, you're right. It's 14 boxes. I forgot to edit it...

The game do define the control input at the very beginning of the game. I mean when you see the "Press anything to start" screen. There is no way to go back to this screen to set another control input, and I think it doesn't make sense to do such thing. That's why I added a select box on the Pause screen to allow you to change/select which controller input you wish to use. Controller input values can be: Keyboard, Gamepad, or Touch (for touch devices like mobile, tablets, etc).

Regarding the jump to a level issue, it redo every events and started from scratch again.
My Contrusct 3 events were a bit messy, so I cleaned everything and it now works.

Thank you very much for your help!
Let me know if something is still buggy.

Those 20 levels you played will probably not be in the final versions since they were kind-of prototype levels.
I'm about to start working on some NPC's additions as well as implementing a bit of stories with them. 

The adventure is just starting, ha ha.
I'll share some more news about in the upcoming weeks.

Cheers!