Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

Hey.  A couple of things:

- I am a Unity user too and it seems like you build the game in a development build. If you did so because the game would not run otherwise on the Unity Editor try going to Edit -> Project Settings -> Player -> Publishing settings -> Compression format -> Disabled. Now you shouldn't have to build the game in a development build.

- I wish I'd be able to aim directly where I want to go because right now I throw myself in the opposite direction of where my cursor is pointing at.

- Like LlamaDev mentioned, throwing yourself into enemies' attacks to kill them is quite clever and the game is also very juicy and pretty.

- I wish I'd be able to play another run after losing without having to restart the page.

- It's cool that you had music layers that build as the player progress, but having some kind of transition, especially at the start of wave 6 would have been nice IMO.

- Lastly, maybe 16 waves is a but much for a game jam game?

(+1)

Thank you for the feedback! I panicked a bit when the build didn't work close to the deadline so I did disable the compression, and also made a lot of other modifications including using dev build to maximize my chance it would work. It did build a little faster, for 50% higher storage costs but I will disable in future. Your other points are also good, I will take them into consideration :)