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My first impression of this game were wonderful, I truly enjoy the aesthetic, it feels and looks like a mining ghetto. The graphics are impressive, and I enjoyed the little things, such as the electricity. I did notice a few things that kind of detracted from this, however, such as the abrupt change in sprites when pulling out a gun or being shot, but those are small details.

The story and dialogue is just far to on the nose and really shoves the point home, kind of hard to swallow. A bit more subtlety and nuance would go a long way in crafting this emotional journey you are trying so hard to craft.

I was given armor randomly, who gives away anything when they are struggling so hard to survive? In addition this armor is useless, the vest I found earlier provided more HP and less defense, and from what I can tell defense has no purpose in the scripted events that are 'combat'.

I also had issue with the 'combat' this game provides, it felt very visual novel and less rpg and really detracted from what could have been a tense moment.

I made it to the fight with Valentina, and just let myself die trying to reason with her. Honestly would have died anyway, the amount of damage I did versus what she was doing was just pathetic.  Despite how much visual appeal and potential story this game had, I just could not get into it. I think if you made it feel more engaging, it would go a long way in telling the story you are trying to get across.

(+1)

Hey! thank you for playing! Though most mechanics aren't fully fleshed I just gave an idea what I'd like and what will be in this game. Those small details you mentioned that's abrupt were just the lack of animation being played (Or if you are talking about the sprites blinks that goes from one frame to the next). It's a bit hard to ask better quality with the small time frame for this competition =/ I kinda cheated on the sprites and copy, pasted, and changing the color of those sprites as those images took a large amount of time to make if I were to polish this demo. 

The story dialogue as well as the NPC dialogue is on the nose and I will change it. I just wanted to get the idea across for the story. I think the story dialogue is fine though. I will change it here and there but it might be too text heavy so I will reduce it and add more animation to make it enjoyable to play. I couldn't think of anything for the NPC to say so I gave them generic things to say. 

The combat is a working progress. There's only two fights and they consumed a lot of my time so it's just an idea atm. It will be fleshed out a lot more, but you can imagine how it's going to be once it's polished.

I think you are correct in making this game more engaging! If it was more engaging, the story would be better told. It's just the time I had haha. Thank you for your feedback!