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(+1)

We had a long discussion over how to balance the research trees yeah, we wanted a multiple-solution game. Glad you liked the concept :)

on the one hand, it was frustrating having such a small number of turns to work with, but then that also made it easy to restart and try again. 

(+1)

That's something the design team had in mind, we ended up going for replayability instead of increasing the number of turns