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A jam submission

TitleTextView game page

A simple High-Score game, that gets progressively harder. How far can you go?
Submitted by BeXe — 4 hours, 8 minutes before the deadline
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TitleText's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#12043.2083.208
Overall#24592.8752.875
Presentation#26992.8332.833
Creativity#34802.5832.583

Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
After getting a score, the game rolls modifiers to make it harder/easier

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

the randomness part of the game is very negligible, I wasn't even aware of it until reading the description. also there is no challenge whatsoever until the pointer goes away, at which point it becomes too difficult. 

Submitted

I couldn't get the "dice" part of it but it was cool for a simple project!

Submitted

Very neat and simple concept indeed. I had fun!

Submitted

it could be a good "one-button" mobile game.

It lacks maybe some modifier but overall a little enjoyable game. Good job!

Submitted

Clean graphics and a easy to understand mechanic make for an overall enjoyable game, I liked it :)

Submitted

Lovely game

Submitted (1 edit)

The idea is good but I felt like the execution lacked a little, few suggestions
- Ability to cancel the action (AFAIK you can't cancel once spacebar is pressed)
- As others have pointed be able to see modifier and what the dice has rolled internally
- Another modifier that blinks the bar
- Two dimensional motion i.e. Bar goes moves freely maybe in zig-zag motion

Reminds me of these old mobile games in the Doodle Jump era. 

The dice theme does not push through to the player. If there are modifiers, have them pop up so I know what to do. 

For me, at some point, the platforms just become very small and then I die. The game isn't very forgiving of near misses. The last time I died a bug took away the blue landing zone bar.

I noticed the Tron inspiration.

One idea for improvement would be to place the landing zone bar a bit in front of the current landing spot so I don't have to wait as long for the thing to go where I want it, and also let us move the bar ahead while the ball is in the air.

Nice, mindless game, would play waiting for the bus.

Submitted

I quite liked the games mechanic and found it quite relaxing. My only minor nitpick would be that you die sometimes even if you are mostly on the platform.

Other than that good job!

Submitted

This is really fun and addicting. This is a perfect fit for phones. Quick and easy, simple to understand, and fun to play. I do wish you had some visual indication like a roulette or something to show which modifier was applied each time you jump. Not necessary but it would be nice. I also think the difficulty ramps up a bit too slowly but it may just be me. But aside from those minor nitpicks, this is a great game.

Developer

Hey, thank you for playing and I am glad you had fun! Some kind of visual indicator for modifiers was/is in plans but was not finished for the jam, I want to add it once the voting is over. The way difficulty is right now is that you start with a 100% chance to roll positive modifiers and at 30 you get to 33%, but it does not change that much after that.