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(+1)

I managed to beat it, there are a couple of interesting ideas in the game but the controls make it a bit harder than maybe it should be (clicking ui buttons at specific times)

Thanks for playing! I'm actually really glad to hear somebody beat it. Hashing out the controls with so many options was definitely tricky. I initially had the dice hooked up to buttons but my fingers were folding like origami testing it. XD I was hoping by having the dice hooked up to the mouse for ease of access and having floaty platforming it would help the player manage tasks a little easier. Definitely something I might want to look into more if I ever come back to work on this. If you don't mind do you have any advice on alternative control schemes for the dice?

(+1)

The mouse hand is free so even something like UIOJKL would work. I'm not sure what is best but I think this would still be better as long as there is a UI displaying telling you what button matches which die

UIOJKL sounds pretty solid maybe with spacebar for the jump. I'll consider adding those inputs post-jam.