Too easy to die.. The game's initial levels needs to be easier.
Also i dont see where the rolling the dies concept comes in..
But fun gameplay.
In the theme announcement video it said dice did not need to literally be part of the concept and as long as it captured the concept of "rolling the die" in any way whatsoever, it would count. He even said, games centered around probability, randomness, or chance. I think this game very accurately reflects the theme.