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A jam submission

DICE // KATANAView game page

A retro FPS game for the GMTK22 game jam
Submitted by Radu Nenu (@radunenu), Alucard (@LucaYavuzok), FalcoVH — 55 minutes, 2 seconds before the deadline
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DICE // KATANA's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#2113.8584.167
Overall#4133.7554.056
Presentation#5703.9354.250
Creativity#11313.4723.750

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Random elements in the game such as guns and level layouts are dictated by dice rolls which the player does.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted(+1)

One of the best games I played in this jam, it looks good, has good music and very satisfying sound effects. Weapons are satisfying to use. The feeling of desperately looking for which enemy got your dice while avoiding/blasting the other enemies on your way feels very good. 

The game doesn't show mercy on ones hardware tho. An option to turn of post-processing is definitely needed. Global leaderboard is a cool idea. Great game overall, nice work

Developer

Thank you so much for the feedback and for playing the game! :D

Submitted(+1)

Bit confused on what was happening but overall fun to play. Good job.

Submitted (2 edits) (+1)

This is really good. The pixel shader is a little annoying, because it makes the image not look like it is rendered pixelated, but that the image was blurred then downscaled. Also the jump is really floaty, and I wished I could see my health, or have some way to recover health. The guns are pretty good though, and I like how it encourages you to always be moving.

Edit: also is that name a daikatana reference?

Developer

Hi, thanks for playing our game! :D

Yeah, I can see why the pixel shader is annoying. It's a combination of downscaling and pixelating the image. We did that as sort of a quick and dirty way to save on performance, since proper optimization wasn't going to be a thing because of time constraints.

Your health is actually indicated by the dice in the top left! You have 3 HP, and when an enemy damages you, you lose a dice, therefore lose 1 HP. If you kill the enemy which stole your dice, you get it back. That's indicated by the pink laser going through the enemy.

Yes, the name kind of is a reference to daikatana :D