Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(1 edit)

Can you explain us your thought more in detail?

to put it simple, the timing window for wall jumping seems to be all over the place, often causing the player to miss what should have been an easy jump. (normal jumping, on the other hand, seems to have a decently stable timing in sync with the timing for left/right movement)

We will keep that in mind. Thanks for feedback.