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(1 edit) (+2)

Yeah, most of the things you mentioned were known issues during development. Unfortunately, with so many things to work on and so little time to do it in, we weren't able to fix everything by the deadline. As for the dice, we had a plan to randomly switch weapons and skills based on a dice roll at the beginning of each level, but we ran out of time to get the dice working. 

Thanks for playing!

(+1)

That makes perfect sense. I do really like the graphical presentation. And yeah, it is very hard to get all the gameplay and content down. It is promising, and most definitely hard to make it "complete" with such a short amount of time. You and the rest of the team should feel very proud!